C语言一网于尽:拼图切图,推箱子、坦克游戏界面,批量导入技术,视频讲解加源码解析

C语言一网于尽:拼图切图,推箱子、坦克游戏界面,批量导入技术,资质准备

1.次各数组

2.贴补图技术

3.sprintf函数

4.相关资料

视频讲解:

undefined_腾讯视频

拼图切图

原图:

切割后:

源码:

#include

#include

#include

/*

1.定义图片变量 IMAGE —int

2.loadimage加载资源 —把图纸放到变量里面

3.putimage 把图纸贴窗口上

//切割技术:随机切割—拼图游戏—-图片处理等等

*/

IMAGE mm;

int array2D[3][3] = { 0 };

int array1D[9] = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };

int pos;

int length=9; //值没有初始化

void loadResource()

{

loadimage(&mm, “美女.jpg”,900, 900);

//随机初始化

for (int i = 0; i < 3; i++)

{

for (int j = 0; j < 3; j++)

{

//产生一个任意下标

pos = rand() % length;//值没有初始化

array2D[i][j] = array1D[pos];

//调整数组

for (int k = pos; k < length; k++)

{

array1D[k] = array1D[k + 1];

}

length–;

}

}

}

void userUI()

{

for (int i = 0; i < 3; i++)

{

for (int j = 0; j < 3; j++)

{

if (array2D[i][j] < 4)

{

putimage(j * 300, i * 300, 300, 300, &mm, (array2D[i][j] – 1) *
300, 0);

}

else if (array2D[i][j]>6)

{

putimage(j * 300, i * 300, 300, 300, &mm, (array2D[i][j] – 7) *
300,600);

}

else

{

putimage(j * 300, i * 300, 300, 300, &mm, (array2D[i][j] – 4) *
300,300);

}

}

}

}

int main()

{

//格式和途径

initgraph(900, 900);

srand((unsigned int)time(NULL));

loadResource();

userUI();

getchar();

closegraph();

return 0;

}

促进箱子、坦克游戏界面

推箱子:

#include

#include

#include

/*

1.定义图片变量 IMAGE —int

2.loadimage加载资源 —把图片放到变量里面

3.putimage 把图纸贴窗口及

//切割技术:随机切割—拼图游戏—-图片处理等等

*/

IMAGE mm;

int array2D[3][3] = { 0 };

int array1D[9] = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };

int pos;

int length=9; //值没有初始化

void loadResource()

{

loadimage(&mm, “美女.jpg”,900, 900);

//随机初始化

for (int i = 0; i < 3; i++)

{

for (int j = 0; j < 3; j++)

{

//产生一个自由下标

pos = rand() % length;//值没有初始化

array2D[i][j] = array1D[pos];

//调整数组

for (int k = pos; k < length; k++)

{

array1D[k] = array1D[k + 1];

}

length–;

}

}

}

void userUI()

{

for (int i = 0; i < 3; i++)

{

for (int j = 0; j < 3; j++)

{

if (array2D[i][j] < 4)

{

putimage(j * 300, i * 300, 300, 300, &mm, (array2D[i][j] – 1) *
300, 0);

}

else if (array2D[i][j]>6)

{

putimage(j * 300, i * 300, 300, 300, &mm, (array2D[i][j] – 7) *
300,600);

}

else

{

putimage(j * 300, i * 300, 300, 300, &mm, (array2D[i][j] – 4) *
300,300);

}

}

}

}

int main()

{

//格式和路径

initgraph(900, 900);

srand((unsigned int)time(NULL));

loadResource();

userUI();

getchar();

closegraph();

return 0;

}

坦克大战游戏地图:

#define _CRT_SECURE_NO_WARNINGS //去丢内扩增问题—宏定义 scanf_s
sprintf_s fscanf_s _getch();

#include

#include

const int rows = 12, cols = 13;

void instanceUI()

{

int mapIndex[rows][cols] =

{ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,

2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2,

2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2,

2, 3, 2, 3, 2, 3, 1, 3, 2, 3, 2, 3, 2,

2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2,

2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,

1, 2, 2, 2, 2, 3, 2, 3, 2, 2, 2, 2, 1,

2, 3, 2, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2,

2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2,

2, 3, 3, 3, 2, 2, 2, 2, 2, 3, 2, 3, 2,

2, 3, 2, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2,

2, 2, 2, 2, 2, 3, 0, 3, 2, 2, 2, 2, 2 };

//0 表示万分鸟 1意味银块 2:黑色空地 3:砖头

//mapIndex[rows][cols] : 0—–3

//IMAGE map[4]; 0—–3

// map[0] map[1] map[2] map[3]

IMAGE map[4];

char filename[20] = “”;

for (int i = 0; i < 4; i++)

{

sprintf(filename, “map%d.jpg”, i);

loadimage(&map[i], filename);

}

int x, y;

for (int rowNum = 0; rowNum < rows; rowNum++)

{

for (int colNum = 0; colNum < cols; colNum++)

{

x = colNum * 50;

y = rowNum * 50;

//根据数组的值贴图

//图片编号与数组中之值得提到

putimage(x, y, &map[mapIndex[rowNum][colNum]]);

}

}

}

int main()

{

initgraph(cols * 50, rows * 50);

instanceUI();

getchar();

closegraph();

return 0;

}

批量导入技术

#define _CRT_SECURE_NO_WARNINGS //去丢内扩增问题—宏定义 scanf_s
sprintf_s fscanf_s _getch();

#include

#include

#include

#pragma comment(lib,”winmm.lib”)

IMAGE map[521];

void loadResource()

{

//学正确编程思想+走科学学习C/C++道路

//编写不一致的美好

for (int i = 0; i <= 520; i++)

{

char filename[20] = “”; //定义一个字符数组

if (i < 10)

sprintf(filename, “Resource\000%d.bmp”, i);

else if (i >= 10 && i < 100)

sprintf(filename, “Resource\00%d.bmp”, i);

else if (i >= 100)

sprintf(filename, “Resource\0%d.bmp”, i);

else

break;

loadimage(&map[i], filename, 650, 360);

}

}

int main()

{

initgraph(650, 360);

loadResource();

int i = 0;

mciSendString(“open 1.mp3 alias music”, 0, 0, 0);

mciSendString(“play music repeat”, 0, 0, 0);

while (1)

{

Sleep(50);

if (i == 521)

i = 0;

putimage(0, 0, &map[i]);

i++;

}

getchar();

return 0;

}

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